WIRED, May 1997, p. 184-185
David Cronenberg - the visionary behind Videodrome, The Fly, and Naked Lunch - discovers a new form of autoeroticism amid the twisted bodies and broken cars in Crash. By R. U. Sirius
Wired: Your films frequently deal with biological and physical mutations and anomalies broguht about by technology. Why this ongoing fixation?
Cronenberg: The theme of transformation as a physical event fascinates me because we undergo the natural transformations that any animal undergoes, but then we interfere with it: we wear glasses, have our teeth done, our nose straightened. As humans, we try to transcend the body by transforming it. For us there is no natural. It´s all a force of will. Everything that exists in the sense of ethics or philosophy comes from us. It doesn´t come from the aliens or god- it´s a reflection of us. As we change, those things change as well.
In Crash, I´m looking at people trying to create a new morality. They realize that the old forms of love and sexuality aren´t working for them. So they´re actively trying to create new ones. You have Gabrielle, a crippled woman whose attitude is that she´s actually more sexy: she´s a different kind of sexy; she´s a different creature. And she finds people who relate to it because they´ve had their car crashes also.
Sex isn´t what it used to be. You don´t need sex to make babies anymore - soon you won´t even need humans to make human babies. What is sex nowe that it´s been disconnected from its biological correlative? Is it art? Is it just pleasure? Is it politics? Is it war? It´s probably all of those things,.
The characters in Crash are involved in a confrontation with their own mortality through technology. But there´s also the opposite intuitive desire to have the flesh be more mutable, more able to take in, even have erotic intercourse with these technologies.
You can see it in the increasing popularity of mutilation, piercing, tattooing, scarification. There´s a growing refusal to be bound by the apparent limits of what the body is. There´s an attempt to transcend it by transforming it - transmutation.
McLuhan talked about people putting on cars the way we put on clothes. But now we´re talking about absorbing and embedding technology and having it become a part of us, literally.
I made the film´s auto a very plain, uninteresting car as a sort of metaphor for invisible technology. Even a Dodge Dynasty compresses time and space, gives the possibility of incredible sexual freedom, and enhances the power of the human body and mind.
There´s always the question of how we survive these kinds of desires.
Yes. That´s Ballard´s project. Someone suggested to me that most of my characters are victims of this desire to change the body. I disagree. I´m not interested in victimization - I´m interested in will. It´s my characters´ will that takes them into strange places. They´re actually very heroic. They´re actively seeking strange solutions to some strange problems.
Are you personally interested in becoming a cyborg or getting a clone?
No. I love the random-combination creations, so unexpected, so daunting and charming, that normal child-bearing produces. Why replicate when you can astonish? Scientifically and as fiction, however, the possibilities are boundless and necessary.
Your work invokes a certain horror of technology but also a fascination with it. Do you embrace it, or flee?
Technology is not the nameless other. Technology`R´Us: to embrace technology is to embrace, and face, ourselves. This we must do, and fearlessly.
Do you read much science fiction?
I virtually stopped reading SF in the late ´50s. The major exception is Philip K. Dick. And I have read most of Gibson. That´s about it. I read everything by Ballard, although it´s not really classifiable as SF. The nourishment I need from fiction doesn´t seem to come from SF.
Do you follow the cyberpunk and academic discourse on cyborg liberation?
I´m very aware of it, but I don´t follow it obsessively. I get invited to these conferences where they want me to give a three-hour lecture on postmodernism and the body... and I have nothing to say. I´m ignorant.
Are VR and online interactivity worth pursuing?
Online interactivity will definitely evolve into a new, substantial medium, although whether the game and interactivity part of it will dominate is an interesting question. Personally, I think art is a benevolent dictatorship, not a democracy.